GamePlay

Character Design

Spell Quest

Platform: PC
Team Size: 1 (solo project)
Project Duration: 6 months
Engine & Tools: Unity, Photoshop, YouTube

Project Overview:
Spell Quest is a 2D side-scrolling adventure game where players embark on a heroic journey to seal away an ancient spirit that has awakened and summoned monstrous creatures to wreak havoc on the land. Over the course of six months, I developed this project solo, utilizing a 2D pixel art style to create a visually cohesive and nostalgic experience. The player must explore vast landscapes, confront dangerous enemies, and complete the quest to restore peace to the world.

gameplay and mechanics

The Player engages in fast-paced combat and exploration across a vibrant, pixel-art world. The core gameplay revolves around fluid character movement, strategic spellcasting, and dynamic enemy encounters. Players begin their journey with two elemental magic types—fire and water—and gradually unlock four additional magic types as they progress: lightning, wind, earth, and light. Each magic type offers a unique combat experience, featuring both primary and secondary attacks. the player defeats enemies they will receive XP to level up their character, the magic the player can use has a primary attack, such as fireballs or wind slicers, provide quick, tactical bursts of magic, while secondary attacks unleash powerful, area-of-effect abilities like summoning tornados or raining lightning down from the sky, with longer cooldowns to balance their strength.

As players advance, they face increasingly complex enemies and obstacles, utilizing the expanding arsenal of magic to overcome these challenges. The game culminates in an epic final battle with an ancient spirit, where only the light magic—unlocked through progression—can deal the decisive blow. Each gameplay element is meticulously designed to provide a satisfying balance of strategy, skill, and progression, ensuring an engaging experience from start to finish.

Key Responsibilities & Contributions:

  • Full Game Development:
    As the sole developer, I handled all aspects of game design and development. This involved creating the core gameplay mechanics, implementing character movement, combat systems, and enemy AI, as well as designing the game's levels and narrative arc.

  • Pixel Art & Asset Design:
    I designed all visual assets, including characters, enemies, environments, and backgrounds, using a pixel art style that fit the scope of the project. This approach allowed me to efficiently develop the game’s visual elements while maintaining a consistent and engaging retro aesthetic.

  • Scripting & Gameplay Mechanics:
    Coded all core gameplay mechanics using Unity, including fluid character movement, combat interactions, and enemy AI. I also developed a progression system where players encounter increasingly challenging enemies and obstacles, leading to a climactic battle with the ancient spirit.

  • User Interface Design:
    Designed and integrated a user-friendly interface, including in-game HUD elements, menus, and notifications. The UI was crafted to be simple, intuitive, and aligned with the overall visual design of the game.

  • Self-Directed Project Management:
    Managed all aspects of the project independently, balancing development with my academic responsibilities. Set and adhered to personal deadlines, tracked progress, and consistently worked on the project after college to meet development goals within the six-month timeframe.

Main Character

Arthur is a young wizard who sets out on a journey across the land to seek out and learn of a magic for destroying the ancient spirit the wizard king left a scroll with the knowledge of this magic hidden somewhere in the lands so Arthur must go out and seek it to save the world.

Magic Books and Spells

There are 6 different types of magic the player can use the player starts off with the 2 basic ones water and fire and will learn the rest as they journey through the game.

Sceenshots

Each magic type has 2 attacks a primary which is a small quick burst of magic for example this could be a fire ball or a wind slicer and then each magic type has a secondary attack which is more powerful and has a longer call down for example with fire and water the player will cast a much larger fire and water ball but with wind it will summon a tornado and with lighting a lighting cloud that rains down lighting for a brief time period. The Light magic is the strongest and the only one that can hurt the evil sprite at the end of the game.