GamePlay
Where am I
Platform: PC
Team Size: 1 (solo project)
Project Duration: 3 months
Engine & Tools: Unity, Photoshop, Google Docs, YouTube
Project Overview:
Where Am I? is a challenging puzzle game where players must solve progressively complex challenges to find their way out of a mysterious environment. Developed over three months as a solo university project, the game is designed to test players' problem-solving abilities with increasingly difficult puzzles. The project utilized pre-approved assets for the game's textures, allowing for a strong focus on gameplay mechanics and level design.
Gameplay & Mechanics:
The core gameplay of Where Am I centers around increasingly complex puzzles that challenge players' critical thinking and problem-solving skills. As players progress through the game, new mechanics are introduced gradually, maintaining a balanced difficulty curve that keeps them engaged without becoming overly frustrating. Each level is meticulously designed to complement the puzzle mechanics, with clear visual and spatial elements that guide players through the environment. The game features an intuitive, unobtrusive user interface, allowing players to focus entirely on the puzzles and their surroundings. While external assets were used for textures, they were carefully integrated to match the game’s aesthetic, creating a cohesive experience that enhances both the gameplay and the atmospheric puzzle-solving environment.
Key Responsibilities & Contributions:
Full Game Development:
Solely responsible for the entire development process, including coding and designing the game’s mechanics. Created a series of puzzles that escalate in difficulty as the player progresses, requiring critical thinking and problem-solving to advance through each level.Puzzle Design & Scripting:
Developed and scripted all puzzle mechanics and interactions. Carefully designed each challenge to introduce new mechanics as the game progresses, ensuring a balanced difficulty curve that keeps players engaged and motivated to solve more complex problems.Level Design:
Crafted each level to complement the puzzle mechanics, guiding players through a well-structured progression. Emphasized clear visual and spatial design to help players navigate and interact with the environment while solving puzzles.Asset Integration & Art Direction:
Used pre-approved external art assets for textures while focusing on game design and logic. Ensured that the integrated assets matched the game's aesthetic and worked cohesively with the puzzle-based environment.User Interface Design:
Created a simple, intuitive user interface that supports the player’s navigation and interaction with the game’s puzzles. The interface was designed to be unobtrusive, allowing players to focus on the gameplay.Self-Directed Project Management:
Independently managed all aspects of the project, from conception to completion, balancing the game’s development alongside academic requirements. Set clear milestones and met all deadlines within the three-month development period.
The puzzles in Where Am I gradually increase in complexity, evolving from simple tasks such as placing a cube on a pressure pad to solving intricate, multi-step challenges required to escape a single room. Each puzzle is carefully designed to engage players, encouraging them to think critically about their next move and strategically plan their actions to progress through the game.