GamePlay

Dead Meme

Platform: PC
Team Size: 5
Project Duration: 3 months
Engine & Tools: Unreal Engine 5, Blender, YouTube

Project Overview:
Dead Meme is a comedic arcade-style shooting game developed as part of a university group project. Players experience a haunted house theme park ride where they shoot at humorous targets that pop up, aiming to achieve the highest score possible. The game combines engaging gameplay with a lighthearted theme, making for an entertaining experience.

Gameplay and Mechanics:
Dead Meme offers players an engaging and humorous arcade experience where they navigate a haunted house theme park ride, shooting at whimsical targets that pop up unexpectedly. The game features a dynamic scoring system where each target is assigned different point values based on its difficulty to hit, encouraging players to strategize their shots for maximum points. As players progress, they encounter a variety of comical enemies and obstacles, each designed to enhance the lighthearted theme while maintaining a fast-paced shooting experience. The targets are programmed to appear in a randomized fashion, creating an unpredictable and challenging environment that promotes competitive play among friends. Additionally, players can earn power-ups throughout the ride, adding depth to the gameplay and enhancing overall engagement. Through these mechanics, Dead Meme combines fun, strategy, and humor, providing players with a delightful gaming experience.

Key Responsibilities & Contributions:

  • 3D Model Creation:
    Designed and created all 3D models for the game using Blender, including the haunted house environment, interactive props, and whimsical target characters. Focused on crafting visually appealing assets that enhance the game’s comedic atmosphere.

  • Collaborative Development:
    Collaborated effectively with a team of four other university students, contributing to the overall design and functionality of the game. Engaged in brainstorming sessions to refine gameplay mechanics and ensure a cohesive player experience.

  • Asset Integration:
    Integrated 3D models into Unreal Engine 5, optimizing assets for performance while ensuring high visual fidelity. Worked on applying textures and materials to enhance the immersive quality of the game environment.

  • Gameplay Mechanics:
    Contributed to the design and implementation of gameplay mechanics, including the behavior of targets and scoring systems. Ensured that targets appeared in an engaging manner, promoting competitive play among users.

  • Project Management:
    Actively participated in team meetings to track progress, discuss challenges, and assign tasks. Helped maintain project timelines and ensured the team met deadlines throughout the three-month development process.

Momo the all seeing

Doge Coin Launcher

Eyeball granade

Sceenshots

Models of Memes

Doge

Buff Doge

animated Doge

textures

Plumber Pistol

weapon models and textures

textured memes